Run Away! Run Away! (edited)

Monty Python Run Away Animated GifThis GIF accurately sums up my first game of BattleLore Second Edition.

I blame the dice. I would blame Lady Luck, but she is normally so nice and attentive, thus if she wanted to turn her head while I got my ass waxed I understand. Really I do. Thus, back to the dice. They would not roll anything for me and everything for my boy.

Sadly, this was the training mission. I didn’t even pass training. Ugh. Sad army commander. 😦

Battlelore-PlasticsOur family enjoys playing Memoir ’44, but the scenarios can be dull or lopsided. Historical accuracy is great, the kids have enjoyed learning about World War 2, but from time to time we want something more freeform. Our girl especially, she wants tanks, lots of tanks. BattleLore is a good compromise. Our girl is not into fantasy settings as much as the rest of us, but she likes the Memoir ’44 system and when she saw the bird rider she was hooked. Then she saw the horse riders. Double hooked. Our boy who played Memoir with us, but was not as interested, really liked the look of the demon side. Even after he pricked his finger on one of the spikes, he still wanted to play BattleLore.

The rules are easy to read, divided into basics and advanced rules with a second book of clarifications-used only when needed. A few pages of rules and you are ready to play the training scenario. Set up two equal sides on a blank board and go to war. How hard could it be? Honestly, not at all. Even if we had not played Memoir ’44 first, BattleLore is easy to learn, the basics at least. We have not played with the full rules, such as lore and scenario building.

The board is divided into three sections. Each turn you play a command card that allows 1 to 3 units to move and attack. Usually a command card designates which section or sections of the board you can choose troops from. A few command cards allow you to choose a specific type of troop or any troops you want. Move the selected troops and attack. Attacking is rolling 2 to 5 dice, then following the icons: Bull’s-eye for a hit with archers; Sword or crossed swords for hits with melee troops. A hit removes a unit. When all three units in a troop are removed from the board, that troop has been defeated. Defeat the opposing army or achieve an objective or obtain X number of victory points and you are the winner. I am not a winner, this game. My troops were slaughtered AND the boy got the required number of victory points. Ugh! Next time! Next time I will make his troops run away!


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