This was our adventuring group for the first (notice 1st) adventure in the latest Pathfinder Adventure Card Game installment, Wrath of the Righteous. We have played through Rise of the Runelords several times. Made our way into Skulls and Shackles. How hard could Wrath of the Righteous be?
At first nothing to speak of and then…the barbarian (our boy) draws Arboreal Ambush and all of us are facing off against tree demons. This would be the first of several encounters where the monster was immune to all of the attack cards I had in my hand. What is a sorceress (me) without spells? The answer is some sort of demon chow. The tree fiend ambush nuked my hand and the rogue’s hand (barb). Only Lini (our girl) and Amri (the barbarian) came out reasonably unscathed. Reasonably unscathed as defined by both of them had cards in their hands at the end of the encounter.
For those of you familiar with Pathfinder Adventure Card Game keep in mind the tree fiend ambush happened on one player’s turn and affected all of the rest of the players. As I had no hand when my turn started I had to skip my explore phase. The same thing happened with Barb. Skipping two…sorry three explore phases as our girl skipped hers too…really sets a game back. That was three turns where nothing other than drawing cards happened, not good in a game with a 30 turn limit.
The game got set back even further when a recurring (I fought and lost twice) Cambion demon killed off the sorceress. Yes, killed me off in the first adventure. It should not have gone that way, but once again I was caught with cards the demon was immune to and everyone was out of blessing or other helpful cards due to the tree fiend ambush.
While I have written about a game that went very sideways, even as we were getting our collective asses kicked, all of us were excited about the difficulty level. Rise of the Runelords became easy in the middle and very easy near the end of the game. Skulls and Shackles was all over the place in terms of difficulty, but usually on the doable side-as in no threat to character life. Wrath of the Righteous, after one adventure killed off one character, caused a second to retire, and a third to consider retirement in favor of religious vows and healing spells. That is a good game.
Tomorrow the new group starts over, as the first group didn’t even come close to finishing the adventure. We will see how this group fares. I can tell you this, there is one additional healing spell and a whole lot of demon fighting muscle on the table now.