Slow Turn Snow Day

If you have not read this post and my invitation to look over several students portfolios, please do. They asked for feedback and I would like to give them as much feedback as possible. Please, leave the feedback on that post or this post and NOT on their portfolios.

Yesterday was supposed to be the first print portfolio workshop. I was looking forward to it, but Mother Nature had other plans. Her plans, snow and lots of it. And this after she melted all of the other snow. I betting on some form of Mother Nature’s remorse; she had snow, melted it, and then wished she had snow back, thus the snow storm…of which, I understand another is showing up this week. Snow storms lead to snow days for the children, which lead to snow days for me.

The weather was so bad that everyone got the day off. No shit. Barb didn’t have to go in. The students didn’t have to go to class. Everyone I knew was snowed in. What could have been the best snow day for going into class ever was not because everyone else was also snowed in. I even had a plan, where Barb would watch the kids while I went to class. Oh well, instead we had fun.

Michigan weather is often the source of many jokes, mostly involving waiting around a few minutes or hours for the weather to change. Yesterday was no different. By mid-day, the snow was melting…Mother Nature’s remorse again? We were starting up our first of a couple of Pathfinder Adventure Card Games.

Family games can be long. Obviously turns should take longer because there are six players instead of four. However, I know that a game can go faster than it is, even with two newish players. With slow turns comes plenty of time for people to get distracted. Distracted people are not paying attention to the game, acting as distractions for other people, and generally the game goes downhill as the distraction increases.

The problem seems to stem from in our four-player games there was time to watch a player completely finish their turn before taking your turn. In Pathfinder Adventure Card Game there is a lot of end of turn stuff, such as recharging spells or resetting a hand, that do not need the next player to wait on, but that is what we used to do. Part of the reason was we wanted to make sure the children completed the steps correctly. They do that now.

Why we watch them, I have no idea, but we still do and it slows down the game…a lot. We have been trying to get the next player to start their turn while the previous player finishes up their turn. So far mostly miss more than hit. Due to distractions and boredom, the children often “forget” how to do end of turn stuff. I guess they do this to get attention from us or to “get the most out of their turn,” regardless of why it gets old fast and has the habit of making already long games longer.

When games get flowing, as in everyone is on the ball, the time spent waiting goes down dramatically. Yesterday, the first game took an hour to finish. The second game…lets just say that we have learned that the children get no more than one game in a row any more.

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