Krosmaster Quest, First Game Hiccups

Roughly half-way through our first game of Krostmaster Quest we are having fun, but there have been some hiccups. All first games are rough; this has been rougher than usual. The rules are familiar to anyone who has played Arena. The set-up section of the rules reads well, but in practice could use a lot of clarification and call outs to make finding reminders easier.

How many board tiles do you use? Still don’t know; we opted for one mob specific tile per player. Then came setting up the various bits of terrain, which can be confusing as some tiles have a space for one piece of each type of terrain, others do not. Not so bad, but confusing when setting up for the first time. The hay bale and low wall were also confusing as they seem to be interchangeable, but are actually specific to each mob habitat.

Everything is divided into tofu or gooball sets. Easy enough to understand until you realize that it is easy to miss the symbols that divide everything into sets on some pieces. Odder when there are some game components that can be used with both tofu and gooballs. However, if you split the components apart by background image, like I did, or by set in the case of equipment you end up having to take time during setup to pull all of the components apart. Good example: Event cards, they have the same back regardless of tofu or gooball. For most of the rules they are referred to solely as Event Cards. Only at the end is there mention and an illustration that they are divided into three groups tofu, gooball, and both. Easy to miss when you are reading the rules. None of what I have written about affected the game play, just setup. Once all of the components were divided into their correct piles set up ran smoothly.

Game play is similar, but unlike any other Krosmaster product. Instead of a team battle, players control a single figure that they use to collect as many GeeGees (gold medals) as they can before time runs out. To do this the figures have to complete various tasks and quests. Before the game begins each player is handed four mission or quest cards that they narrow down to three. These personal quests can be done and turned in at anytime. Personal quests are of two types hunt down mobs or perform a series of actions. The other way to earn GeeGees is to perform quests on the Event Board, an eight space series of quests that unfold throughout the game. Where personal quests can be completed in any order, quests on the Event Board have to be completed in order.

Along the way of completing missions, players will have their Krosmaster figures harvest resources from trees, veins of ore, and mobs. Resources can be bought or sold at the market place where players can purchase equipment recipes. Each recipe is for one piece of equipment that is built at a crafting table for kama (gold) and resources. Resources can count toward the completion of quests making harvesting an important, if odd seeming step (at first) part of the game. Equipment is used by the character or equipment can be sold or traded to other players.

Opposing Krosmasters are tofu and gooball mobs. Initially there are few on the board; as the game progresses more mobs are added to the board. The player controlling them moves them to attack the Krosmasters. Control of the mobs can be in the hands of one player for the whole game or rotate from player to player.

So far setup hiccups aside, Quest has been fun and another way to put all of those Krosmaster figures you have lying about to use. 🙂

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