What do you do when you are supposed to move, but don’t, but packed away your favorite game and third favorite game? If you are me, you find a hybrid. Our favorite game, Pathfinder Adventure Card Game. Our third favorite game, Munchkin. The solution, Pathfinder Munchkin. Now until the unpacking is done, we have the best of both games…sorta.
Pathfinder Munchkin, is a Munchkin game with a Pathfinder skin. Not Pathfinder Adventure Card Game skin, Pathfinder RPG skin. For us, who play the card game there were plenty of familiar touchstones in the form of lots of goblins (some of the funniest cards), the Sandpoint Devil, and items. There are a lot of cards that while funny or punny, missed the mark with us because we didn’t get the original reference. Nothing wrong with that, just a note.
For those who have not played Munchkin, the goal is simple take your level 1 character to level 10 by killing monsters, selling loot, and card abilities. Along the way other players will help or hinder you, most often help if you give them something and hinder when you are in the lead. Every Munchkin game has the same core (level 1 to level 10), each has a different skin (fantasy, zombies, space opera, kung fu, cats, and so on…guarantee with a few minutes of searching you will find a Munchkin set for you) and something new, in the case of Pathfinder Munchkin, factions. All Munchkin games work together, some better than others.
Game play is quick, kick down the door meaning flip over the top card of the door deck. If it is a monster fight it. If it is a curse, suffer. If it is anything else add it to your hand. Didn’t encounter a monster, then you can look for trouble or loot the room. Look for trouble, play a monster from your hand for you to fight. Loot the room, draw the top card from the door deck to add to your hand. End your turn is charity, where you give excess cards over five to lower leveled players or discard if you are the low level player. Combat is simple comparison, each monster has a level, exceed that number with your character’s level and any bonuses from equipment or cards played.
Pathfinder Munchkin does not have race cards, which seemed odd, where are the dwarves or elves? Instead, there are faction cards, which seemed more like classes; Hellknight or Pathfinders for example. If I was more familiar with the RPG, perhaps they would make sense as factions. What they ended up being for us was a second class card, which can only happen with a special card, but in this case one class card and one faction card per player.
Pathfinder Munchkin was a fun diversion sitting amongst all of the boxes. The classes seem balanced, although watch the wording on the alchemist who can double one-shot items. The summoner was my favorite, the ability to use monsters in my hand as a bonus or to pull a monster from the top of the discard pile to use as a bonus later, fun. Given this is our third or fourth (I can’t check, packed away remember) Munchkin game you should be able to tell we enjoy it.