Sitting in my writing space. There are a lot less boxes around me than before and things are starting to take shape. Although, I can see where I am going to need a few more shelving units. Seems I had more books in storage than I thought. Oh well, they look good out of boxes and give the room a nice feel. Plus, I can find all of my reference books once again and in one place…sorta, need a bit more organization.
Rivet Wars on the floor is nice. We have the space to set up a game, not on the kitchen table, and play; even better leave a game in place with little worry of the game getting kicked or trampled. For the first time in a long time we had a game set up with out anyone being crushed into a corner or game components stacked in precarious ways next to the game.
It took less than fifteen minutes to teach both kids how to play Rivet Wars. The rules are that simple. In a way, similar to chess the rules are easy, learning how to use the pieces is the difficult part. Rivet Wars is a stylized World War I-Steampunk mashup. Players play the Allies or the Blight sides.
Taking turns players wage war over board sections that represent the frontlines. Turns are simple: Mobilize, Combat, and Movement. Mobilize, players spent points to purchase various units from foot soldiers to giant tanks. Combat, players choose large squares or grids on the map which target other grids. Comparing the target’s armor to the combat chart of the attacker, roll that many dice. A 5 or 6 on a die is a hit. Movement, players choose a grid of units and move them one grid at a time up to a unit’s movement rate.
And it was.
The difficulty comes from the mirror image nature of the armies. The Blight infantry are good at killing vehicles and their vehicles are good at killing infantry. The Allied infantry are good at killing infantry and their vehicles are are good at killing vehicles. Sure there are some variations in the themes, but that is the gist. Infantry from both sides are necessary to capture objectives and objectives are where the action is centered.
The kids tried to kill all of my troops the first game, but failing to realize that their infantry were not my infantry spent a lot of time doing nothing other than dying in droves; very World War I. Obviously, their vehicles were more effective, but without infantry to hold objectives they lost.
The second game, understanding the nature of things, they were more focused…until they realized they could save up for a giant tank. I tried to convince them a giant tank was not going to help them, but cackling away they dropped their tank on the board and lost the game. They lost the game because in the time it took them to get the tank I had swarmed the objective for the win.
More games will be played tonight, but first impressions are Rivet Wars is quick, easy, and fun to play.