Games We Played: Simon’s Cat & Star Wars Destiny

Welcome back games, oh how we have missed you.

Do not ask me why games disappeared for so long, but they did and try as we might it took until this weekend to play some games. This weekend saw two new games, Simon’s Cat and Star Wars Destiny along with us trying to finally wrap up Wrath of the Righteous.

Wrath was disastrous. I do not like the army cards in Wrath. An army card affects all players; each player must choose a check for their character from a list and unless something is listed twice, each check can only be chosen once. Further, the list of checks rarely seems to be in the advantage of the skills of the players. Suffice to say, the army cards hit us hard and kept hitting us hard all the way to the end where we had given up 10 turns earlier. Nothing worse, gaming wise, than when the table of players quits before the game ends. 😦

Onto the new games…

Simon’s Cat

simons-catDo you like cats? Do you like cutesy art of cats, dogs, and other thing? Do you like variations on Uno? If you answered yes to all three then you will love Simon’s Cat. Upfront, I know nothing about Simon Tofield and his Simon’s Cat YouTube series. I know games. I also know that our daughter loves games with cats and that is how we ended up with Simon’s Cat.

Match the number or color of the top card of a stack. That is all there is to Simon’s Cat by Steve Jackson Games. If you cannot make a match you get the stack, called a mess in front of you. The player with the most messes at the end of the game gets a Simon card. The player with the most Simon Cards after a few rounds is the loser. Our children 8 and 11 were bored and done with Simon’s Cat after 1 round. The match mechanic and nothing else to spice up play wore out its welcome real quick.

Star Wars Destiny

star-wars-destinyStar Wars, oversized illustrated dice, and cards with Star Wars imagery what more could a person ask for? A game that plays as well as it looks. And Star Wars Destiny by Fantasy Flight games is a good game. Unfortunately and this is no fault of Fantasy Flight Games, the demand is high enough that around here I could only find one of each starter deck. Online prices are appalling and look to stay that way long enough to be problematic. That aside…

Using the two starters (individually around 15 each), players take turns rolling dice, playing cards, and resolving the effects until one player is out of characters or out of cards.

Play starts with two characters and their associated dice, one location (one of which will be discarded before play), a deck of 30 cards (knock against the starters as they only come with 20 cards), and a pile of counters (shields, damage, and resources). Character cards come with the amount of damage they can suffer before being knocked out, an illustration of the sides of the dice rolled, and an ability. Dice are oversized with illustrations matching those on the cards. Each side is a symbol and a number or blank. Symbols and numbers rolled determine potential actions or damage done/prevented.

A round begins with straightening cards, putting dice on the cards, gathering two resource tokens, and drawing up to 5 cards. Then each player takes an action, such as rolling the dice on a character putting those dice into the pool of available dice, playing a card, or using the results on the dice for other actions such as dealing damage. Players take actions until both players pass consecutively, then a new round occurs.

If we can find more Star Wars Destiny there will be more written about it, as we really enjoyed our games. Even though the starter decks are shy 10 cards of a full deck, there are options for play style and I can see how with some additional cards and dice it could be a very fun game to play regularly.

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