Games We Play: Rise of the Goblins, Me-Lee & Veterinarians

Welcome back to Rise of the Runelords GOBLINS! Our happy band of goblins are still stuck on the third scenario of the introductory adventure. I seem to recall a time LOOOOoooooong ago when our non-goblin characters went through something similar as we figured out how best to work out group. This feels similar, in that we are still learning what goblins can and cannot do. Interestingly enough, our group of goblins has one of everything other than someone who wears heavy armor and who needs that?

Our biggest issue is deck stall and the occasional crappy roll at a critical moment. Deck stall for those not familiar with the term is when you have a hand of cards that are not useful. Typically, in Pathfinder Adventure Card Game, this means that you have a hand of weapons or cards you want to save for later. Weapon cards tend to stay in your hand until you discard one in an emergency or as damage. Cards you want to save for later are your “cool” cards. You want to keep them because they do “cool” things, but for the moment they are not useful.

The effect of deck stall in a PACG is you make one explore a turn unless the explored card gives you a second exploration. One exploration a turn really slows a game down; a player would need 11 turns to get through a location deck, players do not get 11 turns in a game, thus multiple explorations and some luck are required.

Pair multiple deck stall with inopportune crappy die rolls, such as when Zibini faced off against a very early Ancient Skeleton and rolled 3 one’s. Five damage later and deck stall was a good thing for her. Or when Reta did kill her Ancient Skeleton, but botched (more than our share of botches appeared at the table) her To Close roll.

On the plus side we have learned to stop using Blessing of the Gobs to take blessings from the blessing deck, costing us turns. This is a huge step in the right direction. There have not been any moments of goblin math, goblin language continues to evolve…

Me Lee said in a cute girl’s voice, as our daughter has not pronounced melee correctly yet and will correct people who do, “Not melee, Me Lee!”

And don’t ask how or why, but there was a rash of veterinarians in our game. I wish I had an answer for why there were Mercenary veterinarians and undead veterinarians. Honestly, I did not think that animal doctors had so many varied backgrounds and yet there they were fighting us and saving animals along the way. Very odd indeed.

I wish I could say that Black Fang the Dragon was kicking our collective green butts and that is why we keep losing. He is not and we are losing, but we are still GOBLINS!

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One thought on “Games We Play: Rise of the Goblins, Me-Lee & Veterinarians

  1. Pingback: Games We Play: Game Prep – Speaking Out On Life

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