Day one of game weekend went well. Before diving into the last two scenarios of Rise of the Goblins we played several mini-games (as in small bite sized (this will come up in a minute)).
Roll For It
Roll For It is a die rolling, gambling/press your luck game. The goal to score 40 points before the other players. To score points you roll up to six 6-sided dice and place the results of your roll onto cards that have images of dice on them. For example, a card might have an image of a 1, 3, and two 5s. To score the card, you must have a die with a 1, 3, and two more dice with 5s showing on the card. Here is the catch, once a die or dice are placed on the card, they stay there until the card is scored by you or someone else. The challenge, allocating your dice in a way that leaves you dice to roll with a good chance of success, while other players do the same.
Roll For It is simple, but not as quick as expected. Between luck of the die and luck of the card draw a few of our games went over 30 minutes. Over five rounds, everyone won a round with the last round being the tie breaker. We had fun, but there were several times where one or more us scored no cards, kind of a downer for that game. If you purchase, get the deluxe tin, save yourself some hassle.
You are a robot swimming with your buddies when a shark shows up and tries to eat one of you, try to swim faster than your buddies. Get Bit is cute, you get several robots that you can and will tear the arms and legs off of and one shark. Gameplay is simple, each player has a hand of seven cards numbered 1 thru seven. Each round, each player plays a card in secret, reveal and resolve. From lowest to highest number each player moves to the front of the swim line. If there is a tie those players do not move. At the end of a round, the robot in last loses a limb (tear off an arm or leg), when all four limbs are gone your robot is out of the game.
The kids loved this, the adults caught onto card counting and paying attention to player patterns a bit too quick, resulting in a lot of games where adults tried harder to be unpredictable in card play than the kids or they probably should’ve. Avoid the deluxe version, the regular version may not come with stickers, but is cheaper and the game is the same.
If you are old enough you remember Oregon Trail as one of the first text based video games. The goal then as now, get your wagon trail from one side of the country to the other. Like then, Oregon Trail is a vicious, but fun game. Oregon Trail was the surprise hit of the night and we lost.
Oregon Trail is a cooperative game, win or lose together. Players start the game with a hand of trail and supply cards. The number of supply cards varies with the number of players. On a turn a player may:
- Play a trail card, follow any instructions on the trail card
- Play a supply card, usually in response to one or more calamity cards in play
Play five trail cards, create a stack, start a new row of trail cards, create ten stacks of five and you win. The problem, life on the Oregon Trail is rough. Rivers need to be forded; failing to ford costs supplies (washed down river)-our first river took 5 supply cards. If rivers were not hard enough, there are plenty of trail cards that force players to draw calamity cards.
I died from typhoid, if the river had not claimed all of our medicine I might have lived
Our boy caught cholera, broke his arm, got cured, then died literally the next turn to a snake bite
Our girl and Barb got just over half way to their destination, when calamity struck in the form of dead oxen stranding them
Yes, we died, but we had a lot of fun playing. I suggest Oregon Trail for the whole family, hell if nothing else you get a dry erase board to write your created names on and tombstones on the back to write how you died. 🙂
Finally RISE OF THE
We ended the night with Rise of the Goblins, we had two scenarios to finish Rise of the Runelords Adventure Deck One and we wanted to get them done. Here is the major difference between a non-goblin character and a goblin character, non-goblin characters do not do harm to others as part of their turn to turn activities. Some of the best goblin moments involve hurting fellow goblins to activate other abilities, such as setting off a spell bomb that damages everyone, but they got extra dice.
There isn’t much to say about the last two scenarios, we won and won well. The hardest moment was one of the first cards, Shopkeepers Daughter who nuked me for six cards. Things should get more interesting with deck 2.
Back to gaming.