Games We Play: Tokaido & Teaching Warhammer 40k

Day two of weekend of gaming was fun! Only two games, but they were as I said previously, fun. Both games are new to the majority of people playing, making yesterday a teaching gaming day. Those are always fun and fraught with the tension of teaching a game to catch interest and not overwhelming new players so they give up. This is more important with games like Warhammer 40k that has volumes and years of rules. I think I did well, today people are painting their armies. 🙂

Tokaido

Should be a relaxing game. Should be. Unfortunately, Tokaido can and for us did, become rather cutthroat. I mention this upfront because a lot of people, including us, like Tokaido, but they fail to mention that games can turn cutthroat competitive in a heartbeat.

The premise is simple, you are a traveler walking from one end of Japan to the other. Along the way you have to stop at inns for rest and food. Other than that the only other things you have to do is stop at various points between inns, no die rolling, the choice is yours. Stop at a village to shop, a farm for money, visit with some people on the road, hit the hot springs, pay your respects at the temple, or stop to paint. Task completion is easy, draw a card and collect the reward or pay money to purchase one or more cards drawn.

The kicker, movement is always forward, there are only so many spots at each stop, and the player last on the road is the first to move. Here is the cutthroat aspect, if you and another player are attempting the same thing, such as finish a multi-panel painting first, blocking them requires a bit of planning. With less than four players this should not be much of an issue, with five, at one point or another, especially at the end of the game blocking became as much of a strategy as picking spots beneficial to the player.

Even with the potential for cutthroat play, Tokaido is a game I highly recommend for families. Our kids liked playing a lot, the adults enjoyed playing with the kids, and after the first inn stop everyone should know the rules. Really that simple.

Warhammer 40k

Warhammer 40k is a complex game, not a game I recommend for anyone without them playing a game or two with someone else’s pieces, and the understanding that Warhammer 40k is a very upfront heavy investment of money and time. Catch that?

For our family, 40k is a great game the children are learning:

  • patience
  • painting, a whole set of skills
  • math
  • planning, short and long term
  • risk versus reward
  • and so much more…

The problem for us, other than the lack of gaming for two weeks, only one of us (me) really knows the rules. Unlike many games where one person can know the rules, 40k is best when everyone understands the basic rules, some of the advanced rules, and ALL of the rules of their army. Yes, three sets of rules (see why I don’t recommend this for everyone?).

The goal, to teach everyone including me the basic rules. When stripped down, 40k rules are easy to learn, the big problem for me is the stats, every miniature and every weapon a miniature holds has a stat line, think 4 to 8 numbers and associated use, such as WS for weapon skill how well the miniature is at hitting other miniatures with their fist or weapon in fist or I for initiative used during melee combat or AP for armor piercing, how well a weapon penetrates (negates) armor.

Suffice to say, for me the entire stat thing should be boiled down into something more intuitive and easier, however until I come up with that system or they do we use what we have. The solution to teaching everyone how to play, everyone gets the same people with the same stats. That way they can focus on learning how to move and how to attack.

Here is what I learned, painted miniatures are much cooler to everyone, same with terrain. We had a lot of gray on the field of play. Choosing the same miniatures for everyone while “boring” allowed them to focus on learning and asking questions. Also allowed me to insert knowledge for later use, such as different types of troops and weapon choices. Everyone needs to wear comfy shoes, there is a lot standing around the table, and/or more breaks. I know games will speed up as everyone learns the game, but for a while comfy shoes. Based one everyone working on their army this morning, I think the first learning game went well.

 

 

 

 

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