Forbidden Stars by Fantasy Flight Games, no longer sold by Fantasy Flight Games due to some licensing thing, is a really fun game to play. Set in the Warhammer 40k universe, Forbidden Stars is a strategy game . There are four factions, Space Marines, Chaos Space Marines, Orks, and Eldar to choose from. The board is modular and scales in size based on the number of players.
Getting this out of the way, if you have played or looked at any Fantasy Flight Games game you know that the components are top notch, no deviation from that here. Everything from the board tiles, cards, and game pieces look great, durable, and make games more fun to play.
Getting this also out of the way, if you have played just about any Fantasy Flight Games board game they have given you two rulebooks. I find this BEYOND annoying. Put all of the information in ONE book! I cannot stand having a rule book and a reference book, especially when the reference book has DETAILED information that should be in the rulebook. Why should the detailed information be in the rule book, because when looking up the rules I expect to find them in the rules and when I don’t it does not naturally occur to me to flip through a reference book. In other words, I would rather have one big rulebook with all of the rules in one place than have to check two books, which slows down or stops game play. Please game companies, stop worrying about if a huge rulebook will “scare” players off; having to search through multiple rule books is more of a detriment.
With those things out of the way, Forbidden Stars is reasonably easy to learn and most definitely fun to play. What is reasonably easy to learn? The rulebook contains enough information for play; turn order, explanation of pieces, and overview of combat. There are areas where reading the reference book immediately come in handy, anything involving combat.
Goal of the game, in 8 or less turns capture a number of objective tokens equal to the number of players. Objective tokens represent things of importance to your faction and have no value other than a victory condition. A turn is played in three phases:
The first phase, players alternate placing order tokens facedown in systems. Orders allow players to move, build, collect resources, and upgrade their combat decks and what their orders can do. Placement of order tokens is important, as they are resolved top down, meaning planning is important to avoid attempting to build something without the proper resources, infrastructure, or ability to move them around.
After placing orders, resolving orders; starting with the first player (a token that changes at the end of each turn) each player chooses one of their order tokens on top of stack revealing and resolving the effects. Play alternates until all of the order tokens are resolved. During this phase, combat can occur up to two times per player. Combat is where the majority of the reference book look ups happen.
Here is a break down of combat: each player gathers dice equal to the combat value of their units. Both sides roll their dice leaving the symbols displayed. Then each player draws five combat cards for three rounds of card playing and damage dealing. During the three rounds of card playing and damage dealing each player reveals a combat card resolves the effects, then deals damage. At the end of three rounds if any units are left the side with the highest moral total wins.
The final phase is resource collection, resolving any events, and moving the warp storms which are barriers to movement that move at the end of each turn creating an ever shifting series of barriers.
I have glossed over a lot and there is a lot to Forbidden Stars. Despite everything above, the game plays very smoothly and quickly, most games were over in under an hour. I recommend Forbidden Stars for people who like strategy games and have a passing interest in the Warhammer 40k universe (a deep knowledge is NOT required).