Games We Play: Con Games

Hope everyone is having a good Memorial Day and remembering why there is a Memorial Day and no it is not a national day to get drunk, eat hot dogs, and party. We are doing our part here at home.

When we went to Motor City Comic Con we took a few games with us, but due to the hectic pace we kept we were unable to play more than a game or two. This time because C4 has shorter hours we packed several games including a new one, We Didn’t Play Test. Before that some suggestions from us about games and travel.

When packing games here are some things we learned:

  1. Smaller games are better, think pack of cards big
  2. Make sure the games do not have a lot of small parts
  3. While you hope this won’t happen, if something should get lost or damage make sure you are okay with that
  4. Quick games are better than long games, people are tired and distracted
  5. Packing more games is not better than packing a few good games
  6. Have games that interest as many people as possible
  7. When playing in public get used to all sorts of interest from passerby’s

For C4 I packed, Get Bit, Star Realms with Colony Wars, Roll For It, and We Didn’t Playtest This. All of them are self-contained, small games, that fit in one bag. Further, if something happened to them I could get another copy at worse.

Here is what happened:

Roll For It is too much for very tired people. I know, a game where you roll dice and match pictures can become frustrating when the dice won’t roll the pictures. Tired people get frustrated quicker, see where this is going?

Get Bit is a great little game, except when people play in a easy to recognize pattern. Then Get Bit becomes repetitive and boring.

Star Realms was the favorite of the trip. We taught two people how to play and they loved the game. I expected to play a game or two, at most. We played every day, a couple of games each day. We even played a quick game before C4 opened on Sunday. Star Realms is an extremely well designed game making games close and keeping everyone engaged. Adding Colony Wars to allow 4 players made games more interesting.

We Didn’t Playtest This was…the adults expected a lot more. The kids had no clue what to expect. The gamer in me hoped for more and got what he expected. We Didn’t Playtest This is played as such, deal two cards to each player. On your turn draw a card from the draw pile. Pick a card and place the card in front of you. Follow the instructions on the card in front of you. That’s it.

Here’s the rub, the goal is to win. Many of the cards are instant win, everyone hold up 1 to 5 fingers, those with an odd number lose. Now, if we were drinking, this probably would’ve been fun. As it was there were no drinks and there were children. Children and adults don’t like instant lose over and over and over again. So here is my recommendation, IF you are looking for an extremely quick game (longest game was 4 minutes) to carry around, you are not looking for things to make sense, fun cards to read (the cards are very fun to read), then pick up We Didn’t Playtest This. Otherwise stick with Cards Against Humanity.

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