Every gaming group has gaming stories to tell, I have a lot. I usually keep them to myself or people who I gamed with because outside of the event gaming stories tend to sound…well, odd. Just the nature of any story that relies on a specific event. Still there are some that are just fun. Inspired by Big Man who shared one of the better gaming stories with others I am sharing some with you.
For three years I ran a continuous game of Legend of the Five Rings, imagine a Japan with magic and monsters. In our first game, Big Man who was playing Jubei a ronin (masterless samurai) found himself in a duel with a Unicorn Clan samurai. Jubei won and took the dead samurai’s swords intending to take them back to his clan.
The gaming group passed through Unicorn Clan lands several times over that three years. Jubei’s “legend” grew with each passing year. Fought in several wars, including a few he started, survived a trip into the Shadowlands, and won numerous duels. Near the end of the three year run a woman non-player character joined the group. She claimed to want to chronical the exploits of the famous Jubei.
And she did. She also spent a lot of her time slowly poisoning Jubei. When his death finally came he discovered much to his dismay that the woman was the sister of the first samurai Jubei had killed and she was there to restore family honor. Picking up the family swords she left Jubei to die.
A Potato Gun?
I don’t remember the exact game, one of those D20 side projects that Wizards shit out for a while. The gist for our gaming group was the players were FBI agents investigating paranormal activity, in the vein of X-Files. Assigned to investigate a town in the middle of Montana they immediately got into trouble.
For any game I run, which is all but a few, I have multiple story lines, villains who act on their own, and lots of things of interest. The players are on their own as to what they do. In this case they bumped into a family of ghouls. A point of interest for my setting, not a major or minor plot point, the ghouls had lived in the town since the town’s founding. They were the “weird” people. Their biggest crime, stealing cattle instead of raiding graveyards.
However, since they were the “weird” people in town the players took that as “they must be the bad guys.” To handle the ghouls instead of investigating or even attempting to contact the family they raided the house. Yes, players in role playing games often do completely illogical things that make “sense” to them.
Which is how the first player through the front door found their character on the receiving end of a potato gun which knocked the character out. The other players taking this as a sign of “must be the bad guys” went all commando. Except, because they did zero in game research did not know how large the family was nor how much damage a potato gun can do to an unarmored human. Three characters knocked out, two fled the scene, and the ghoul family left town until the characters left.