When we last left our intrepid adventurers they had driven off Black Fang, the young black dragon, and headed back to Sandpoint for their rewards.
Today’s adventure started off with Galadriel, Gimli, and Buffy drinking ale floats (our boy because root beer floats was not being sold), shopping, and hoping that the next adventure would smack them in the face. What do you know, within minutes the clarion call for adventurers to go adventuring was heard. Four thugs had robbed a local store and took off out of town for another town. The chase was on…
…well after Galadriel and Buffy bought horses. Gimi did not like horses, so he bought a wagon and then being a thinking man’s dwarf bought a chest to transport all of his gold around with him. Then had a chain crafted to keep the key to the chest’s lock close to him at all times. Then the chase was on.
A two day trip to Galduria, the town the thugs were seen headed off to; along the way they encounter some friendly merchants who confirm that there was some trouble from Galduria. NOTE HERE: Since this was their second adventure I wanted to make everything as simple as possible. Thus if I said the thugs were headed off to Galduria, the thugs were going to Galduria. I did not want our kids looking for clues that didn’t exist or taking off on tangents because I said something that caught their attention, but that something really meant nothing. Alas, as you will see in a moment, I did not go simple enough.
Upon getting to the west side of Galduria, which they learned from the merchants, they find a watch post, an inn, and a temple. Gimli, the least socially skilled of the three gets down from his wagon, walks up to the watch post, opens his mouth-rolls a 2 (bad rolls would plague our boy in every situation other than combat today)-offends the guard and then the next words out our boy’s mouth, “He must be a thug in disguise!”
What what?! Not now, I immediately think to myself and then set the record straight, this is your second adventure, I am not going to trick you. When I say that person is a guard, they are a guard, not a thug disguised as a guard.
I don’t know if this worked or not because they were treating all of the non-player character’s (NPCs) weird for the whole adventure. Once they give up on the guard; give up meaning that our boy was the only one who talked to this guard, they go to the stable and inn. The innkeeper gets the once over by the dwarf (who rolls a 1), the elf-who doesn’t share what she learned and then takes the room keys, goes upstairs and takes a bath…the cleric walks over to the temple to find worshippers, but no clerics. Uninterested in the worshippers the cleric leaves.
Not getting anywhere, the group gathers over dinner and reassigns tasks: the elf who is the talker will do the talking, the dwarf who is observant will look, and the cleric who is a figure of authority with authorize (fine I made that last bit up). Roughly at the same time Galadriel learns about a disturbance at the graveyard, Gimli learns that Galduria’s cleric went to the graveyard, and Buffy learns that there is a strange light at the graveyard. Now, Galadriel learned more than just a disturbance, but forgot to tell the other two what she learned and then, no lie, forgot the information herself.
Convinced that the graveyard is where they need to go, they head off to the graveyard. There they find a mausoleum with a light shining from inside. Without waiting for Buffy to finish her sentence, Gimli and Galadriel rush inside to find five skeletons waiting for them: the four thugs and the now dead cleric from Galduria. Suffice to say they pay for their rushing, suffering a lot of damage before Buffy is able to drive the skeletons off.
Bloodied, but unbeaten the group figures out how to extinguish the magic candle that the thugs stole that caused the dead to rise and collect their reward. What did I learn? The next few adventures are going to be “Go here and do this” types of adventures, if nothing else just to avoid watching them try to interact with villagers.