We did it.
Black Fang, defeated. Oh sure, it took all of our resources, frogs, and right up against the time limit. What does that matter, nothing! We five goblins defeated a dragon.
For goblins they have some really kick ass abilities and some unusual ones to boot. However with five games under our belt, three taking on Black Fang, we are starting to get the gist of being a goblin. Such as, do not send or let Chuffy Lickwound do anything with Charisma. Why, because he adds a d8 to the difficulty of any Charisma check. Yes, so ugly he makes things worse.
Zabini can see the future, as long as someone at her location has gotten punched in the nose. Surely that cannot be right, but it is and her ability to the see the future is less impressive than it sounds as she is not looking at the future of the location, but the future of your character deck. Something akin to looking into someone’s pocket while they are looking for their wallet and telling them that the next thing they will pull out is a wallet.
Tup has a goat he can’t seem to get rid of and the ability to turn anything into a fire spell. Goat is a pain and fire spell out of anything is awesome until you realize only at the end of a game that unchecked you can literally burn through your life. And it makes deck building a pain in the ass to boot.
Reta can shoot anything except when Reta has an icy longspear. Why does Reta have an icy longspear? Her player, our girl, saw the icy longspear, missed getting one, and then got one via lucky end game loot draw and has loved it ever since. What else does Reta do? Unless killing is involved nothing much, but she is good at killing so that works for now.
Poog is a mixed goblin, part fighter, part divine spell caster, and when played by our friend part awesome at killing things and part “I’m casting Cure on me again.” One game sooner or later Poog will standout in a way that makes Poog make sense…we hope, but until now Poog can do it all including healing you as long as you play a blessing on a check that Poog is making; think of it as making a donation to the church (of goblins) to get healing…one card of healing.
On our own we are a very mixed bag of success, failure, and hilarity. Together there is strength. The pairing of Chuffy and Tup is powerful as they cover each other well and while one of Chuffy’s abilities is lost with Tup around, Tup’s ability to give a bonus to checks at the expense of a wound or two or three kinda balances out.
Next up, visiting Sandpoint where goblins who look suspiciously like us are attacking.