Build, paint, and play that was the plan for the weekend. Build, paint, and play Warhammer 40k. Our girl had a great idea for a girls vs boys game. Excellent, except for a few things.
- The players with the most experience, myself and our boy would be on one side.
- The players with the largest armies, again myself and our boy, on the same side.
Other than those things the only other issue, the same issue we keep running into because our printer/scanner is not the best we flip through the indexes when we need to refer to a unit’s stats. This happens often. For our boy and I this is less of an issue because we have played a lot of games with our respective armies. For everyone else, problematic.
Building and painting went well. I mean, I finished another unit of Death Guard and Nurgle demons. I even painted a Demon Prince for Barb’s army; that makes at least one unit painted by me for each player. Our boy painted a unit or two of orks. Everyone else, not so much. Barb did finish her Hell Drake and it looks great. I doubt there will be another Hell Drake. Watching her paint and assemble the model showed me that I don’t want to deal with hassle. Shannon worked on her Tau, fiddly models, that look great, but make me really glad I am not building an army of them.
Game Day: The table is a mix of buildings and deathworld forest. Objective and Twist cards drawn from Open War.
- Boys Objective Card: Each side designates a figure that is the courier, kill the opposing courier and win.
- Girls Objective: Turn 3 a meteor crashes into the warzone, control the meteor at the end of turn 5 and win.
The Twist cards were uninspiring as there were already two objectives (we play slightly differently with each team having an objective instead of one objective for both teams) and there was only one psyker.
Set up, as expected, took a while as there were five armies to deploy. However, as I watched I removed my army to make the sides closer to even. Plus this left me to flip through the books and offer advice to both sides. Having someone to flip through stat books did allow players to focus. Still our goal is to have an easier way to refer to stats during a game.
Boys Side: Our boy’s entire ork army minus his plane and helicopter.
Girls Side: An Imperial Guard force of a Leman Russ, Chimera, and 25 infantry. A Slaanesh force of a Demon Prince, Hell Drake, and 10 Chaos Space Marines. A Tau force of a Devilfish, a Stealth team, a Battlesuit Team, a Warlord, and 20 some Tau.
Based on appearances, our boy should win handily. Based on objectives he should lose because his courier was in the middle of the board; their behind a building. Opening turn, girls get first turn. Barb descends upon the unit covering our boy’s courier inflicting heavy damage; this was the best their side got during turn 1.
Our girl couldn’t see much and didn’t move much. In fact her Leman Russ was the only thing of hers that moved and then missed most of the time. Shannon’s Tau looked and sounded fearsome. Unfortunately no matter how many troops you have, no matter how many bonuses to hit, and rerolls you get shitty die rolls are still shitty die rolls and Shannon saw more than anyone’s fair share.
At the end of their turn, roughly 20 orks were dead or fled the field. Then the green surge happened. Our boy tied up most of the Tau in hand to hand, which eliminated their ability to shoot, the demon prince was killed by his dreadnaught, and the Leman Russ locked down by a Battlewagon.
Then the game ended. Not because a courier had died, but for the simple reason 6 hours had passed from start to the end of turn 1. If everyone had more experience playing the game would have gone a lot faster and with time this will happen. Until then slower games, but much smaller. 🙂